Eerie moody music and superior sound editing escalates the tension that builds throughout. Stunning Cinematography highlights the scenic beauty of the country besieged with the contradicting brutality of the Mexican drug trade in the "land of wolves". Brutal horror of a Mexican drug cartel tracked down by a wily and savvy Intel Agency Contractor (Josh Brolin) with an American Cowboy my-way-or-highway playbook, two FBI agents (Emily Blunt and Daniel Kaluuya) about to get a first-hand indoctrination into the front-line multi-agency specialty-team of drug-lord hunters, and a mysterious Mexican subject-matter advisor (Benicio Del Toro) bent on delivering his version of justice and personal revenge set the stage for one Hell of a ride over the border - the brilliant subtlety of the scenes and editing serves only to magnify the plot and action. EVERY map is a story mission, during which you're making persistent progress.Sicario is a film one never forgets. There's a sprinkling of story in it via the official scenarios, but most of it is driven by a metagame meshed into how people actually play. The game is a procedural framework now for telling the stories of your pantheon of demigods as they settle the multiverse. I think they've realized this is the way the community is leaning, and honestly, I'm incredibly delighted by it. I don't want the studio to spend 40% of their time developing handcrafted scenarios which would represent <5% of my total playtime. Now I'm not going to begrudge a story existing, but with a finite number of developer-hours to spend on a product, what I want is primarily rock solid core systems. It's not how I ever spend most of my hours playing an Age of Wonders game, and that's true of a lot of people. While I like the idea of a story being existing, and there being a framework mythology for the game to exist in, it's not even close to the drawing point of the game for me.
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